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Hunter X Hunter Arc by Arc Review (4/8) Part 1

Gon and Killua go to the Southernpiece Auction for Greed Island. Rather than attempt to directly obtain it, Gon and Killua planned to let someone else buy it and then enter the game for that client. After a brief run-in with Feitan and Phinks, the auction for Greed Island begins. Gon and Killua raise their bid as high as they can, but are ultimately outdone by Battera. After the auction, they ask Battera and his assistant, Tsezguerra, if they could enter the game for him. Despite their knowledge of the game and Nen, Tsezguerra refuses, stating that their display of Nen was not strong enough. He also says that Nen users would be able to enter the game only after they pass a test a few days later. Wishing to prove the two wrong, Gon and Killua continue to train. At the same time, Feitan and Phinks obtain a copy of Greed Island by stealing it.


Kurapika, Melody, and the rest of Light Nostrade's employees leave Yorknew City. Gon and Killua go to the examination room where the applicants would be screened. Killua shows off his new electricity Hatsu, where as Gon shows his Enhancement by breaking a wall, frightening Tsezguerra, but passing the two. After passing, the two celebrate with Leorio. Leorio departs to take the exam for medical school. Gon and Killua then head to Battera's mansion. Gon is the first to enter the game, and uses his own game card and ring to do so. He enters the game, where he is greeted by Eta. She explains the rules of Greed Island, as well as the spells "Gain" and "Book". She also goes over the objective of the game: to collect all one-hundred restricted cards. Before Gon enters the actual playing area, he receives a message from Ging stating that he would find no clues towards Ging, rather, Ging just wanted to show off his game. He ends up in an open field, and Killua follows soon after.


They both sense that they're being watched, when suddenly, a man appears with a book. He uses Trace on Killua to track him at all times, but Killua scares him away with his killing intent. Gon and Killua arrive at Antokiba, and decide to participate in the monthly tournament. First, they would eat, though. At the restaurant, the chef tells them that if they eat their meal in 30 minutes, they would not have to pay, and, they would receive the "Galgaida" card. They complete the challenge, but they find the card is useless. All of a sudden, they hear an explosion and rush outside to find Jeet (one of the hired players) dead. Gon asks if the spell cast on Killua could do that, but a man assures him that it would be impossible. The man introduces himself as Nickes, the head of an alliance, and invites Gon and Killua to come to their meeting. At the meeting, Gon and Killua are offered a place in the alliance, as well as Puhat and Abengane (two of the hired players). Gon refuses; as a result, Killua does too, though the other two join. They walk around the city, unaware that a little girl is stalking them. They make it to the finals of a rock-paper-scissors tournament; Killua wins, earning himself the Sword of Truth. Soon after, they are attacked by Motaricke, who attempts to steal a card, but Gon takes the card away. From this, they learn that a spell must be enchanted before being used. Killua decides that they should go to Masadora to buy spell cards. They sell their "Galgaida" cards for a map. The Trade Shop NPC informs them of the monsters that lie outside of town. Rather than being afraid, the boys are exhilarated by the prospect of a challenge. It is at this point that their stalker asks to join, but they deny her accompaniment.


Meanwhile, at the Phantom Troupe hideout, Shalnark invites Shizuku and Kortopi to play the game with him, to which they concur. In the game, they find that Kortopi's duplication ability doesn't work on spell cards, and Shizuku's vacuum does not always suck in objects. He concludes that they are indeed in a real place, and theorizes that one might be able to take a card out without clearing the game. At the same time, Feitan and Phinks kill players for cards.


Gon and Killua run through a forest, with the girl impressively managing to keep up. They are confronted by ninjas, who beg Gon and Killua for their exact amount of Jenny to cure an epidemic. They agree, and when Biscuit offers to pay, they refuse her money, angering her. They also give their shirt to a sick boy, but they receive nothing in return. As they make their way into a canyon, they are attacked by Cyclops. After trial and error, Killua finds their weakness to be their eyes. They encounter a Melanin Lizard, who has a spot as its weakness, but they do not pick up on this. They encounter several other creatures, that they cannot bring down because of their lack of experience and Nen capability. While this is happening, the girl watches and comments, proving herself to be knowledgeable, but she is ignored by the two boys. When Gon and Killua face an armored monster, she instructs them to use Gyo, and find that the monster is being controlled by a timid Remote Control Rat, which faints and transforms into a card immediately. The girl demands that the boys use Gyo, Gon follows her instructions while Killua defies. The girl introduces herself as Biscuit Krueger, a woman with 40 years of Nen experience. She declares that she will be their mentor.


Killua and Gon reject Biscuit; they explain that they already have a mentor: Wing. Biscuit then reveals that she was Wing's mentor. She says that they will not survive in the game solitary, when she suddenly senses a hostile presence. She has the boys act like they got into a falling-out with her, and then the two parties go in opposite directions. When they reach the tall pillar, they use Zetsu and run back. The enemy chases Biscuit, but is easily defeated by her. Their assailant is Binolt, a Blacklist Hunter and a wanted criminal. The boys learn that Biscuit's goal in the game is to obtain the Blue Planet, a rare gem exclusive to Greed Island. Gon asks her to train them in Nen. She agrees, and begins by having the boys fight Binolt, but with rules. The rules are that Binolt must evade the boys' attacks for two weeks, and then he may leave. Otherwise, if he gets knocked out or can't stand, she would kill him. Killua tries to attack Binolt while the latter recovers, but he swipes his scissors at Killua, nearly blinding the boy. Gon also finds himself unable to overcome the scissors. So Killua decides to throw many rocks at Binolt to prevent him from dodging, and if he does, Gon would attack. While this is unsuccessful, Biscuit notes that they indeed have potential. Killua is going to attack, but Gon stops him, pointing out that they should rest. They continue to fight until Binolt surrenders on day 10. He is prepared to have Gon kill him, but Gon thanks him for the training. Surprised and touched, Binolt leaves to turn himself in. Following this, they continue to Masadora, but Biscuit has them dig their way there through the rocky area with shovels. At one point, Gon finds the rocks to be too tough for the shovel to be effective. He concocts the idea of letting aura flow to the shovel to enhance his digging, which Biscuit later identifies as an application of Ten: Shu. They finally reach Masadora, only for Biscuit to command them to return to where they started, much to their indignation. She planned on having them train in fighting by re-challenging beasts they were previously unable to overcome. They both do it and succeed.


Biscuit then begins aura training. She uses Ko, the concentration of aura in one spot, on her fist, and has the boys defend with Ken, the amalgamation of Ten and Ren, similar to an unconcentrated Ko. Gon is surprised to find that a slow punch can have much force. He can only hold up Ken for 2 minutes, and Biscuit informs him that he would have to hold it up for at least half an hour for it to be useful. After much training, the boys achieve this goal as well. The next step is the controlled movement of aura for different circumstances: Ryu. The boys become competent with this skill, so Biscuit begins sparring. While their spars begin slow, after 2 weeks, they become much faster. So, Biscuit begins category-specific training. The first exercise is in Enhancement: breaking 1,000 rocks with a single stone in one day. They find that they break the stones that they are supposed to use. Biscuit then transmutes her aura into a number, which both boys simultaneously identify. They play a game of rock-paper-scissors, where the loser would be punished; Gon wins. Biscuit then narrates the legend of the game.


Meanwhile, Nickes' group has gathered in a cave. The alliance has collected 90 restricted cards. Suddenly, one of the members, Genthru, reveals himself to be the Bomber. Jispa tries to attack Genthru from behind, but Genthru uses Little Flower to blow up his face. Genthru then explains his Hatsu and the sole condition for the release of the bombs: touching him and saying "I caught the Bomber." However, he reminds them that he could use Little Flower for melee. He shows the bombs on everyone's bodies, which count down and explode at 0. He makes them an offer; their lives for the restricted cards. He then leaves the game, and enters Battera's mansion, where he meets his accomplices Sub and Bara, and is confronted by Puhat. He demands Puhat's ring; Puhat refuses and Genthru kills him. 12 hours before the revelation, Shalnark, accompanied by the rest of the Phantom Troupe members (excluding Chrollo), were on a ship, stating that they found the real-world location of Greed Island. They are confronted by Razor, a maker of the game. He gives them a choice: fight him now or in the game. Phinks chooses in the game, so he uses an "Eliminate" card to send them away, and then emits a dodgeball to blow up the boat.

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