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Hunter X Hunter Arc by Arc Review (4/8) Part 3

Gon trains in Emission to prepare a new Hatsu, while Killua comes up with a plan to defeat Genthru. Goreinu informs Gon's team that Tsezguerra has left the game for good, meaning that the Bomb Devils will turn their attention towards them. The group gets ready, set on following Killua's plan. The Bomb Devils arrive, demanding cards. Gon's group feigns unpreparedness and refuses all of Genthru's demands. Genthru becomes impatient, and Gon's group flees with Accompany. It becomes a cat-and-mouse game until they reach Masadora, after having used up all their "Accompany" cards. As per plan, they lure Genthru's group to a forest where Biscuit and Killua leave Gon in order to split up the Bomb Devils.


Biscuit takes Bara to a beach where they duel. Biscuit, at first, seems to be disadvantaged due to her smaller build. However, she reveals her true form, a large and muscular woman, and knocks out Bara with a single punch. Killua takes Sub to a field where he uses his heavy yo-yos and electricity to restrain and defeat him.


Gon and Genthru get into a fight, with Genthru gaining the upper hand. Genthru refuses to use his Hatsu, which upsets the prideful Gon. Gon decides to act independently and make Genthru's Hatsu backfire on him despite the risk involved. Seeing how Gon would never back down, Genthru decides to overwhelm him mentally by using his Hatsu. Genthru attempts to use Little Flower on Gon's hand, but Gon defends adequately. Genthru tries the same move again, only this time, striking Gon's unprotected stomach. The sequence repeats, with Gon being able to defend because of Biscuit's lesson on Little Flower and the fact that Genthru would not use Gyo if planning to attack elsewhere. Seeing how Gon is aware of this, Genthru uses Little Flower with both hands. Despite Biscuit's warning to stick to the plan here, Gon continues, and Genthru grabs both of his hands, expecting Gon to defend one while leaving the other to be destroyed. However, Gon sacrifices one hand, somewhat protects the other, and uses the remaining aura in his leg to kick Genthru's unprotected chin. Gon prepares to launch a Jajanken on the stunned Genthru, but Genthru trips on a rock, saving him from the attack. Gon uses Book and threatens Genthru to give all his cards lest Genthru dies. Genthru uses the opportunity to lure Gon close to him, and crushes his throat. Gon uses a card that transforms into gasoline to soak Genthru with it, rendering Little Flower dangerous to Genthru. Genthru prepares to use Countdown on Gon, but Gon uses Jajanken, but hits the ground instead. This reveals a pit into which Genthru falls. Gon summons a rock to fall on Genthru. Genthru avoids, but becomes a sitting duck for Gon's Jajanken, which successfully hits, knocking Genthru out.


The Bomb Devils are restrained, and surrender their cards to Gon. Biscuit uses Angel's Breath to heal Gon, and then heals Bara and Genthru with others. Goreinu arrives and disapproves of healing Genthru, but Gon's team justifies themselves. Goreinu gives them all his cards. Gon's team has now successfully obtained 99 cards, but one is remaining: #0. A quiz is held to determine who gets it, and the questions are about details pertaining to the cards. Gon ends up getting the most correct, giving him the final card. Two players try to steal Gon's card, but they are easily defeated. Killua uses Drift to go to Limeiro, the city where the castle is, and then uses Accompany to bring Gon and Biscuit along.

As this is going on, Abengane touches Genthru to release himself of the Countdown bomb. He is later seen being escorted to Chrollo by Hisoka, excited the fortune he will earn.

Gon enters the castle, where he meets two game makers: List and Dwun. They introduce themselves, talk about the game and the nature of its name, as well as a little about Ging. Dwun gives Gon a three-slot holder, which allows him to take three restricted cards to reality. A parade takes place to celebrate the first completion of Greed Island. Gon, Killua, and Biscuit talk about which cards to take to reality. Biscuit has her eye on Blue Planet, and Gon and Killua think about the other two cards. In the end, Gon takes Blue Planet, Paladin's Necklace, and Plot of Beach. With that, the three leave the game. Biscuit uses gain on Blue Planet, materializing it. Gon uses gain on Paladin's Necklace to materialize it, and then uses it to transform Plot of Beach into Accompany, having transformed an Accompany into Plot of Beach before hand. Gon reveals that when he entered the game, there was one name on his book: "Nigg." He realized that Nigg was likely Ging because "Nigg" is "Ging" with rearranged letters, and explained it to be because Ging took him to Greed Island when he was an infant. Gon and Killua say farewell to Biscuit, and Gon uses Accompany to take Killua and himself to Nigg. They end up in a misty forest, where they see a figure whom they believe to be Ging.


Rating: 9/10

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