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Kakegurui S1 Episode 1-6 Summary

Episode 1: Yumeko Jabami, a second-year transfer student, arrives at Hyakkaou Academy and is shown around the school by Ryota Suzui, who has been classified as a bottom-ranked Pet as a result of a large gambling debt. Ryota warns Yumeko that the wealthier students are likely to drag her into gambling to take her money. Mary Saotome challenges Yumeko to a modified Jankenpon (rock-paper-scissors) game: their classmates draw one of the three symbols on a card and place it in a box; the girls draw three cards each, and then play one of the cards at a time until there's a win. Although Yumeko loses her chips, she asks for a final bet worth 10 million yen, and crushes Mary after revealing she had figured out how Mary fixed the game by manipulating their classmates' votes. After, Ryota apologizes to Yumeko for his role in helping Mary cheat, but Yumeko gives him some of her winnings for adding to the thrill of the game and considers him her friend.


Episode 2: Follow her loss, Mary becomes a Pet. Meanwhile, Yumeko is challenged to a game of Concentration by Itsuki Sumeragi, the daughter of a toy company CEO. Itsuki uses two decks of cards made by her father's company and wins 20 million yen from Yumeko in a close match. Yumeko demands a rematch to get it back and Itsuki accepts under the condition that if Yumeko loses Itsuki can remove her fingernails and toenails to add to her already extensive nail collection. Itsuki deals from the same two decks again, confident that her cheating style of using heat-activated patterns in the cards will help her win. However, Yumeko picks up on her scheme and wins on the very first turn, remarking that Itsuki would have won if she used cards with different markings. Afterwards, Kirari and her student council members gather with the objective of eliminating Yumeko. Yumeko finds herself invited to the club room of the Traditional Culture Research Society, just as Mary loses a high-stakes bet, increasing the debt she already has by 40 million yen.


Episode 3: Yuriko Nishinotōin, a member of the student council and president of the Culture Club, challenges Yumeko to the "Life or Death" game she just defeated Mary at. In this game, players bet on numbers on where swords in a cup will land, potentially winning or losing 30 times the amount they bet depending on whether the swords land in slots blade down or handle down. After the first game ends in a draw, Yumeko goes all in, deducing that Yuriko has been cheating by having the dealer wear magnets on her hand to affect the movement of the swords. Just as Yuriko becomes panicked over the thought of potentially losing over 2 billion yen, some of the student council members, including student council president Kirari Momobami arrive to observe the game. It is then that it is revealed that Yuriko had won the game, which Yumeko suspects may have been the result of an elaborate cheating method the student council used specifically for their game. Ending up 310 million yen in debt as a result of her loss, Yumeko ends up being classed as a Pet too.


Episode 4: In lieu of payment requests, both Yumeko and Mary receive "Life Schedules" from the student council, which rigorously dictate their entire futures including which career they will have, who they will eventually marry and even how many children they will have if they do not clear their debts. Later, an arrogant male student named Jun Kiwatari attempts to force himself onto Yumeko, but is turned away after Beautification Club chairwoman Midari Ikishima tries to rope him into a game of Russian roulette. Later, the student council announces a Debt Exchange Game, in which groups of four students play a game of two-card Indian poker to try and exchange their debts, with the winner losing their debt completely. Yumeko and Mary end up in the same group together along with Jun, who has no debt but claims to have a relatively small 10 million debt so he can use the game to make a profit, and another Mike named Nanami Tsubomi. As the game proceeds, Jun appears to deduce that Yumeko and Mary are working with each other, only to wind up landing into a bluff play by Mary.


Episode 5: Jun is put under further pressure as Yumeko and Mary deduce he is forcing Nanami to cheat for him. With the game now becoming a battle of bluffs, Jun becomes desperate as he stands to obtain a large debt if he doesn't end up in first. Jun manages to move up to first but becomes panicked again when it looks like Nanami will overtake him and tries to coerce her into folding. After some provocation by Yumeko, however, Nanami rebels against Jun's orders. At the end of the match, Mary ends up in first place while Jun ends up in last, as it is revealed that they had switched around the chip values so that Yumeko's were of the least value. As a result, Jun ends up with Yumeko's 310 million debt, Yumeko obtains Jun's fake 10 million debt and Mary's debt is cleared, while Nanami is left with the same debt she started with, but with a new sense of freedom and self esteem.


Episode 6: Yumeko has still not paid her debt. The student council conclude Yumeko wants to challenge the student council president, Kirari. Mary is invited by Kirari to join the student council with the implication she is not allowed to refuse. Midari challenges Yumeko to a game to guess which cards are played by the dealer, and the winner gets to point one of two revolvers at the loser and pull the trigger with neither of them knowing which of the guns' 6 chambers contain a bullet. Yumeko agrees but insists the game only last 3 rounds, Ryota must be the dealer, and the loser must pay 1 billion yen. Midari also insists that if the winner misses their shot on purpose, the loser can fire a shot in return. Once the game begins, Ryota gives Yumeko meaningless signs to make Midari believe Yumeko knew which cards he played and would win, but Midari fully loads her gun with 6 bullets anyway. Midari ends up scoring higher and picks a revolver at random. Yumeko warns her pulling the trigger is a bad idea but Midari points the gun at Yumeko and pulls the trigger.


Rating: 9/10 (Average)

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